WEBVTT
Kind: captions
Language: en

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do<00:00:00.199><c> you</c><00:00:00.320><c> know</c><00:00:00.560><c> how</c><00:00:00.680><c> to</c><00:00:00.840><c> find</c><00:00:01.079><c> a</c><00:00:01.240><c> nether</c>

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do you know how to find a nether
 

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do you know how to find a nether
fortress<00:00:02.240><c> quickly</c><00:00:02.879><c> well</c><00:00:03.159><c> the</c><00:00:03.320><c> best</c><00:00:03.600><c> method</c><00:00:03.919><c> is</c>

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fortress quickly well the best method is
 

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fortress quickly well the best method is
using<00:00:04.359><c> the</c><00:00:04.560><c> pie</c><00:00:04.839><c> chart</c><00:00:05.200><c> that</c><00:00:05.359><c> most</c>

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using the pie chart that most
 

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using the pie chart that most
speedrunners<00:00:06.200><c> use</c><00:00:06.600><c> but</c><00:00:06.799><c> that's</c><00:00:07.040><c> pretty</c>

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speedrunners use but that's pretty
 

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speedrunners use but that's pretty
complicated<00:00:08.000><c> for</c><00:00:08.160><c> most</c><00:00:08.360><c> players</c><00:00:08.880><c> you</c><00:00:09.000><c> see</c><00:00:09.360><c> how</c>

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complicated for most players you see how
 

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complicated for most players you see how
Nether<00:00:09.840><c> fortresses</c><00:00:10.440><c> spawn</c><00:00:10.840><c> is</c><00:00:11.040><c> actually</c>

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Nether fortresses spawn is actually
 

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Nether fortresses spawn is actually
based<00:00:11.639><c> on</c><00:00:11.799><c> a</c><00:00:12.000><c> GD</c><00:00:12.480><c> the</c><00:00:12.599><c> game</c><00:00:12.799><c> splits</c><00:00:13.160><c> the</c><00:00:13.280><c> nether</c>

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based on a GD the game splits the nether
 

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based on a GD the game splits the nether
into<00:00:13.839><c> regions</c><00:00:14.440><c> in</c><00:00:14.599><c> which</c><00:00:14.879><c> one</c><00:00:15.080><c> of</c><00:00:15.360><c> either</c><00:00:15.799><c> a</c>

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into regions in which one of either a
 

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into regions in which one of either a
fortress<00:00:16.440><c> or</c><00:00:16.640><c> a</c><00:00:16.760><c> Bastion</c><00:00:17.160><c> can</c><00:00:17.359><c> generate</c><00:00:17.920><c> these</c>

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fortress or a Bastion can generate these
 

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fortress or a Bastion can generate these
regions<00:00:18.439><c> are</c><00:00:18.600><c> about</c><00:00:18.920><c> 500</c><00:00:19.359><c> blocks</c><00:00:19.680><c> apart</c><00:00:20.199><c> so</c>

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regions are about 500 blocks apart so
 

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regions are about 500 blocks apart so
long<00:00:20.680><c> story</c><00:00:21.000><c> short</c><00:00:21.400><c> if</c><00:00:21.480><c> you</c><00:00:21.600><c> find</c><00:00:21.800><c> a</c><00:00:21.960><c> Bastion</c>

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long story short if you find a Bastion
 

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long story short if you find a Bastion
travel<00:00:22.920><c> 500</c><00:00:23.359><c> blocks</c><00:00:23.640><c> away</c><00:00:23.840><c> to</c><00:00:24.000><c> try</c><00:00:24.199><c> and</c><00:00:24.320><c> find</c><00:00:24.519><c> a</c>

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travel 500 blocks away to try and find a
 

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travel 500 blocks away to try and find a
fortress<00:00:25.400><c> now</c><00:00:25.720><c> compiling</c><00:00:26.160><c> a</c><00:00:26.279><c> bunch</c><00:00:26.480><c> of</c><00:00:26.679><c> random</c>

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fortress now compiling a bunch of random
 

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fortress now compiling a bunch of random
seeds<00:00:27.480><c> together</c><00:00:27.880><c> we</c><00:00:28.000><c> can</c><00:00:28.119><c> see</c><00:00:28.439><c> that</c><00:00:28.760><c> weirdly</c>

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seeds together we can see that weirdly
 

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seeds together we can see that weirdly
fortresses<00:00:30.039><c> are</c><00:00:30.199><c> most</c><00:00:30.439><c> common</c><00:00:30.759><c> in</c><00:00:30.880><c> the</c>

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fortresses are most common in the
 

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fortresses are most common in the
Northeast<00:00:31.720><c> direction</c><00:00:32.160><c> from</c><00:00:32.360><c> 0</c><00:00:32.759><c> 0</c><00:00:33.280><c> so</c><00:00:33.520><c> for</c><00:00:33.760><c> that</c>

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Northeast direction from 0 0 so for that
 

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Northeast direction from 0 0 so for that
reason<00:00:34.399><c> when</c><00:00:34.520><c> you</c><00:00:34.640><c> enter</c><00:00:34.960><c> the</c><00:00:35.079><c> nether</c><00:00:35.559><c> the</c>

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reason when you enter the nether the
 

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reason when you enter the nether the
best<00:00:35.920><c> thing</c><00:00:36.079><c> to</c><00:00:36.239><c> do</c><00:00:36.520><c> is</c><00:00:36.640><c> to</c><00:00:36.800><c> run</c><00:00:37.120><c> northeast</c>

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best thing to do is to run northeast
 

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best thing to do is to run northeast
along<00:00:38.079><c> the</c><00:00:38.280><c> positive</c><00:00:38.680><c> X</c><00:00:38.960><c> and</c><00:00:39.160><c> negative</c><00:00:39.559><c> Z</c><00:00:39.879><c> axis</c>

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along the positive X and negative Z axis
 

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along the positive X and negative Z axis
and<00:00:40.719><c> you</c><00:00:40.840><c> will</c><00:00:41.039><c> likely</c><00:00:41.399><c> bump</c><00:00:41.680><c> into</c><00:00:41.879><c> a</c><00:00:42.000><c> fortress</c>

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and you will likely bump into a fortress
 

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and you will likely bump into a fortress
the<00:00:42.840><c> reason</c><00:00:43.120><c> for</c><00:00:43.320><c> this</c><00:00:43.600><c> is</c><00:00:43.879><c> unknown</c><00:00:44.480><c> and</c><00:00:44.640><c> is</c>

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the reason for this is unknown and is
 

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the reason for this is unknown and is
likely<00:00:45.120><c> a</c><00:00:45.280><c> bug</c><00:00:45.559><c> or</c><00:00:45.760><c> repetition</c><00:00:46.280><c> and</c><00:00:46.440><c> matths</c><00:00:46.760><c> in</c>

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likely a bug or repetition and matths in
 

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likely a bug or repetition and matths in
the<00:00:46.960><c> game's</c><00:00:47.280><c> code</c><00:00:47.760><c> but</c><00:00:47.960><c> it</c><00:00:48.079><c> works</c><00:00:48.399><c> with</c><00:00:48.600><c> about</c>

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the game's code but it works with about
 

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the game's code but it works with about
80%<00:00:49.480><c> of</c><00:00:49.640><c> seeds</c>

